Sound Effects

This is a short gameplay video of Vescor Games' "- Future Man Beyon the Past" where I was more than happy to contribute with my Sound Design, Audio Implementation and Composing skills.

In the track below I've created an example of a machine gun single shot fire and a short fire burst, from a closed and distant range.

In the following video I've also created a demonstration with FMOD designer, of how the short fire burst (presented in the track from above) can behave in a gaming environment using volume and low pass filter attenuation over a distance of 500 meters.

In the following example I've edited the sample in the first section with the intention of a more malefic sounding result, found in the second section of the track. Some of the steps used in acheving this were: removing the noise, giving it a more clear sounding aspect, and afterwards layed the sample over 3 different tracks, each with different pitch values to get the supernatural demonic detune. In addition to the process, I also used 2 types of reverbs, first one being a slight touch of reverse reverb to make the creature sound a bit more frightening, and the second one is used with the purpose to spatialize the strength of the voice as much as possible, giving it an imposing aspect. 

Yet another short gameplay video of Iconic Games'  - "Dungeon Breaker" where I'm happy to say that I played my part as a Sound Designer and Composer. 

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